Surface Simplification and Edgebreaker Compression for 2D Cell Animations
نویسندگان
چکیده
Digitized cell animations are typically composed of frames, which contain a small number of regions, which each contain pixels of the same color and exhibit a significant level of shape coherence through time. To exploit this coherence, we treat the stack of frames as a 3D volume and represent the evolution of each region by the bounding surface of the 3D volume V that it sweeps out. To reduce transmission costs, we triangulate and simplify the bounding surface and then encode it using the Edgebreaker compression scheme. To restore a close approximation of the original animation, the client player decompresses the surface and produces the successive frames by intersecting V with constant-time planes. The intersection is generated in real-time with standard graphics hardware through an improved capping (i.e. solid clipping) technique, which correctly handles overlapping facets. We have tested this approach on real and synthetic black&white animations and report compression ratios that improve upon those produced using the MPEG, MRLE, and GZIP compression standards for an equivalent quality result.
منابع مشابه
Space-Time Surface Simplification and Edgebreaker Compression for 2D Cel Animations
Digitized cel animations are typically composed of frames containing a small number of regions; each region contains pixels of the same color and exhibits a significant level of shape coherence through time. To exploit this coherence, we treat the stack of frames as a 3D volume and represent the evolution of each region by the bounding surface of the 3D sub-volume V that it sweeps out. To reduc...
متن کاملEdgebreaker: Compressing the incidence graph of triangle meshes
Edgebreaker is a simple scheme for compressing the triangle/vertex incidence graphs (sometimes called topology) of threedimensional triangle meshes. Edgebreaker improves upon the worst case and the expected compression ratios of previously reported schemes, most of which require O(nlogn) bits to store the incidence graph of a mesh of n triangles. Edgebreaker requires only 2n bits or less for si...
متن کاملImproved Edge-Based Compression for the Connectivity of 3D Models
This study proposes an edge-based single-resolution compression scheme for triangular mesh connectivity. The proposed method improves upon EdgeBreaker. Nearly all of these algorithms are either multiple traversals or operate in reverse order. Operating in reverse order should work only off-line in the EdgeBreaker decompression process. Many restrictions on applications will be caused by these f...
متن کاملEdgebreaker: Connectivity Compression for Triangle Meshes
Edgebreaker is a simple scheme for compressing the triangle/vertex incidence graphs (sometimes called connectivity or topology) of three-dimensional triangle meshes. Edgebreaker improves upon the storage required by previously reported schemes, most of which can guarantee only an O(tlog(t)) storage cost for the incidence graph of a mesh of t triangles. Edgebreaker requires at most 2t bits for a...
متن کاملTriangle Mesh Compression using B-Spline Curves
Abstract We present a new method to compress triangle meshes in a lossless manner. Triangle compression requires compression of the geometry (vertices) as well as the topology (connectivity). The method is loosely based on the Edgebreaker algorithm by Rossignac et al. in the sense that the traversal of the mesh is done the same way during compression. We use B-Spline curves to store, compute an...
متن کاملذخیره در منابع من
با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید
عنوان ژورنال:
دوره شماره
صفحات -
تاریخ انتشار 2002